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Cowgame/Cowcade/Cowabunga

Cowgame

Cowgame / Cowabunga / Cowcade
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Cowgame is a small arcade-style game built around the idea of simple mechanics, fast iteration, and easy deployment.

The original version was created in Godot for a weekend convention, where it was showcased in a playable arcade cabinet running on a Raspberry Pi 4.

The Macroquad version expands the idea into a lightweight cross-platform release, running from a small package while keeping the entire game codebase around 1,000 lines, including comments and spacing.

Demonstration
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Cowgame

Technology
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Cowgame focuses on simplicity and portability.

Key points
  • Rust and Macroquad based implementation
  • Small codebase designed for rapid dev
  • Cross-platform deployment
  • Runs on lightweight hardware
  • Designed for arcade-style experiences

Goals
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Cowgame explores how far a small, focused game can go with minimal technology.

Focus areas
  • Fast development cycles
  • Simple and reliable deployment
  • Low hardware requirements
  • Direct gameplay over complexity

Play
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Cowgame is free on Android.

Available now:

Code Notes
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Cowgame is intentionally small, focusing on direct implementation over abstraction.

Highlights
  • Approximately 1,000 lines of Rust including comments and spacing
  • Complete gameplay loop with rendering, animation, audio, and input
  • Assets embedded directly into the executable using Rust byte inclusion
  • Low-resolution rendering pipeline scaled for modern displays
  • Designed for lightweight deployment, including Raspberry Pi hardware

Final Thoughts
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Cowgame started as a weekend experiment and became a demonstration of lightweight game development.

From an arcade cabinet at a convention to a portable cross-platform release, the project represents the idea that small, focused games can still have a complete development and deployment pipeline.

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